#ifndef __SCENEPLUIE_H__
#define __SCENEPLUIE_H__

#pragma once

class COgreEngine;

class CScenePluie : public CSceneBase
{
//Methods
public:
	CScenePluie(COgreEngine &Creator, const String & Name, const int pos);
	virtual ~CScenePluie(void);

	void Create(TCreatorEntities const &CreatorEntities, TCreatorNodes const &CreatorNodes, TCreatorLights const &CreatorLights, ENetConfig IsClient = e_NCNone, Vector3 &CameraStartPos = Vector3(200.0f, 150.0f, 200.0f));

	bool frameStarted(const FrameEvent& evt);
	void Attach(void);
//Variables
public:
	ParticleSystem * m_pPluie;
	ParticleSystem * m_pPluieTop;
};

#endif //__SCENEPLUIE_H__
